Weapons and armor are meant to be usable most of the entire game, some in general, other with more niche use, and all of course depending on playstyle. I think the highest accuracy any enemy has is 38, so you're at the effective evasion cap of 90 anyway (127 - 38 = 89, ok you miss 1%, cast speed up asap!!!). Whats the problem with Zable and Koren specifically?Įvade is hard capped at 127 more AGL will give you the other bonuses still: more accuracy (less misses), bons to Lv1 tech damage, etc. I think undead armor is the poster child of good design because its very useful when you get it because of key status resists with a drawback that gets worse as the game goes on.įinally, does evade work past 127 on the character sheet? Not sure if I get anything by going over with Max Agi Hawk.ĭeathless weapons are your proof if you succeeded a "no death" playstyle die once (normal or higher) or hit a trap (tough or higher) and it is gone for this playthrough. I stuck with a few tried and true sets basically the whole time (medium, pure armor, pure evade, magic + negate weakness). I feel like a lot of the armor and weapons in the second half of the game should be brought up to medium at least to make them worth using. Am I missing something, especially given how tight money is. I've never fought a boss where I remove weakness or increased magic defense wasn't enough.
When do the resist increase gear come into place? It seems too situational for what they do. While I'm waiting for 1.0.0 to fight Dragon Emperor, got a few more questions about game mechanics.Īre the increased power while deathless weapons only supposed to work if somebody has never died ever or just death score? It seems pretty much impossible to never die in this game, especially when Zable and Koren are in the mix.